Thursday, 7 April 2011

Football Manager Research

- Published by SEGA, original (1982)
- Originally devised by Eidos Interactive, now by Sports Interactive.
- Firstly only for PC use, however now available on consoles and their are branches of the game available for download on iphone and other mobile phones. Also can be played on PSP.
Online adaptation in Football Manager Live, create a team to play other peoples teams.
Unlike other games the main changes are with squad and rule updates, as well as some adjustments to the detail in terms of tactics and new feeds. Also the method in which you watch the games has changed and there are many ways you can now including 3d mode.
FM-BASE.CO.UK- huge fan-base forum where discussions include tactics, possible improvements and comparisons of teams.
starting price generally between 25 and 30.
Available at retail stores such as game, hmv and game station, as well as various supermarkets. Online stores such as play.com, eBay and amazon.

Trailer 2011:
various men giving their opinions in terms of tactics, players, formations etc, designed to induce debate and competition. Appeals directly to men, stereotype enhanced as only men featured in advert.

'everyone has an opinion, theres only one that counts-yours'- focuses on element of control and providing people with the power they have always wanted to make the decisions. Again an applicable characteristic of men stereotypically to be dominant and in control.

Wednesday, 6 April 2011

Games Britannia

Th different genres discussed are social which is when the game can be played socially by people online and greed when people need to be God's when they play. Thriller games create the addictive part about the game as the bright colours and film scene cuts make the gamer want to play on. The morals are tested in games such as grand theft auto as merciless killing is the main priority of the protagonist/antagonist. The absurdity of the games such as little big planet, creates an escape from reality meaning that the players can have an escape from life. 

Characters with more depth became more popular with the introduction of Lara Croft. Sh was able to create a relationship with the player, so they have more sympathy for them and want to play more. 

Games Brittania Documentary

What different genres of game are discussed?
In the documentary many different genres were discussed. The main ones that were described in the film was the fantasy genre that was concentrating on board games such as dungeons and dragons where you were in control of the game and what happened. The second genre was racing games such as wipeout, burnout paradise and to some extent carmeggedon and the documentary was saying how these games started to change the audience. The third genre that was described was simulation games such as black and white and populas. The final genre that was discussed was the latest genre being the city roaming genre, this covers games like grand theft auto.


What does the documentary say about character development?
The film shows the advance from characters with no face or personality such as the minor in the popular game of the 1980's to characters with a personality, feelings and full bodily features like Lara Croft. This is mainly due to the 3D revolution so you can relate with the character more and in games like Lara Croft you are made to feel for the character and you are challenged with the task of looking after her like she is your daughter.


Does it discuss technological developments and advances in the industry?
The programme shows the change from board games to 3D video games. From the original ZX Spectrums to the BBC Micro that showed 2D games with annoying soundtracks and simple games to todays games consoles with 3D, relatable character. There was also the development of "God Games" that make you control a virtual planet such as Black & White where you are a big God-like hand that controls the happiness or destruction of villages, towns and cities. The packaging changed the audience from geeks to a more modern teenage audience, such as Wipeout that had a trance like packaging to promote their product. The film also showed the timeline from side scrolling games to 3D games like Grand Theft Auto and then it moves again to 3D side scrolling games like Little Big Planet that allows another form of 'bedroom programming'. Online play is also a major part of todays gaming society where large parts of the population take a new identity that can rival their current real life.


Does it make any criticisms of the industry?
It shows that story games already have a decided ending and the characters already have feelings for other people so the argument is whether there is any place for the gamer as they cannot decide the outcome just how fast it happens. Another criticism is that games challenge moral boundaries such as Grand Theft Auto invites the player to roam around a city and kill everyone they see and whether this will become a part of peoples real life and if this is how they will answer their problems in the future.

Games Brittania

What different genres of game are discussed?

  • Fantasy e.g. World of Warcrafts
  • Action e.g. Grand theft Auto (GTA) and Carmageodan. 
What does the documentary say about character development?
  • The players can relate to the characters and can be emotionally tied to them.
  • The games tell a story and supply the players with background information on the characters life.
  • Characters developed from fictional figures into 3D people, such as Lara Croft.
  • The characters became more attractive in order to entice the 'nerds'.
  • Players are now able to have more control over the characters i.e. they can change their clothing e.g. in Grand Theft Auto the player can change Nico's clothes.
Does it discuss technological developments and advances in the industry?
Yes. The documentary discussed the history of the gaming industry from the first ever gaming consoles to the current homing devices. 

Games Britannia

This lesson we watched a documentary on different types of video games. We had to answer a range of questions.
1)What different genres of games were discussed?
- Fantasy, Action, Free to do what you want.

2)What does the documentary say about character development?
-The person playing the game interacts with the character and develops a 'relationship' with them so its almost like the person playing is in the actual game. Some games have a set storyline where the person playing is almost told what to do, they haven't any freedom within the game.

3)Does it discuss technological developments and advances in the industry?
-

4)Does it make any criticisms of the industry?
-


Games Brittania

What different genres of games are discussed?  

  • Sports games
  • Fantasy 
  • Reality/Role play
  • Action Games
What does the documentary say about character development? 
Lara Croft was the first character to be created to be personal to the player. the player grew to care about the character, and learned how to look after that character. However, the game heavenly sword involved a female character who didn't connect with the controller personally. 
The character in GTA can be manipulated to do what the player wants him to do. For example, at the end of the game, the player can decide for the character, whether someone lives or dies - it's all up to him whether he saves him or not.

Does it discuss technology development and advances in the industry?  
Yes. 


Games Britannia Documentary Questions (Sam)

1. What different genres of game are discussed?
Several generic genres are discussed such as RPGs (role playing games) spanning to MMORPGs as the gaming industry introduced online role playing games. Genres within these categories such as fantasy (eg. Heavenly Sword), Sci-fi, 'God Games', sport and racing games all played an important part in the development of games.

2. What does the documentary say about character development?
The first character that was really identified with in video games was Lara Croft. As she had a backstory, a family and goals the player could engage more effectively with her character and actually care about the character. However, the character has to be 'hollow' enough to allow the player to create their own identity within the game. More modern games allow customisation of a character and definition of a set of personalities through speech choices, meaning that the character can become 'owned' by the player. This meant that the gameplay was more personal for the player and therefore more enjoyable. The relationship between player and character became more dynamic and the player would play the 'story' of their character, through the narrative of the game.

3. Does it discuss technological developments and advances in the industry?
The documentary shows how board games such as Dungeons and Dragons were inspired firstly by books such as the Lord of the Rings trilogy. They then led to fantasy genre games. 2d platform games led to more free, 3d games and soon the player could play online with other people. The transition from computer, to console to handheld was also discussed and this showed how gaming became a common activity, often for the family as well as simply playing alone and being stereotypically 'nerdy'. Games such as Little Big Planet encourage players to create their own 'game', making their own levels and sharing it with other players. This online, creative aspect has been seen as a new twist in the gaming industry.

4. Does it make an criticism of the industry?
The documentary does highlight the moral issues of gaming - such as is it acceptable to do morally questionable acts in a game that we would not do in real life? When does it push the boundaries too far, and how can we measure that point? Games such as Grand Theft Auto created a lot of controversy when they were first released, as the provocative and gory nature of the game allowed the player to commit acts that would be against the law and morally very wrong.