Showing posts with label Cameron Ward. Show all posts
Showing posts with label Cameron Ward. Show all posts

Thursday, 28 April 2011

Celebrity Swap Shop Pitch




 Our idea was based on a popular kids play book, where you had to mix and match different body parts on a picture. We thought of making an iPhone app for the book, called celebrity swap shop. The game will have a point system for matching the correct bodies together. One point for matching 2 correct body parts and two points for a correct whole body

Our game is directed at casual gamers aged from 10-20 as the celebrities will be well known to this age group. The game is a simple idea and not to be played seriously making it perfect for this target audience.

 Our Games unique selling point is our media convergence because we have exclusivity on the celebrities and characters we are using in the game. 

Our product will have no packaging as it will be purchased of the online apple App store.

The poster shows the prototype of the game and how the app would work. It shows an example of what the game is capable of. The poster also contains some brief information about what the app is about and what console formats the app is for. The app has downloadable content where you can download different versions of the game in occurance to events, such as the royal wedding. One can transfer images from your iPod/iPad into the app so you can create your own personalised version of the game.




We would market our App through, teen magazines, and also through kids Tv channels.


Thursday, 7 April 2011

EA Skate-Marketing

Below are various way in which EA Skate connect to their consumers.


Official EA Skate Twitter feed
Official EA Skate website

Official EA Skate Youtube channel

Official EA Skate Facebook page
We counted 12 EA Skate trailers. These trailers varied from showing actual gameplay to trailers showing  professional skateboarders that feature in the game. 

Wednesday, 6 April 2011

Games Brittania

What different genres of games are discussed?  

  • Sports games
  • Fantasy 
  • Reality/Role play
  • Action Games
What does the documentary say about character development? 
Lara Croft was the first character to be created to be personal to the player. the player grew to care about the character, and learned how to look after that character. However, the game heavenly sword involved a female character who didn't connect with the controller personally. 
The character in GTA can be manipulated to do what the player wants him to do. For example, at the end of the game, the player can decide for the character, whether someone lives or dies - it's all up to him whether he saves him or not.

Does it discuss technology development and advances in the industry?  
Yes.